MANFRED is a spectator betting game. You control nothing — the pilot and the mission are run by the system, like roulette. You bet on what happens, and the outcome is revealed as the run plays out.
Klepto runs a 12-level heist. On every level he must grab the loot then reach the exit door. Standing guns — FBI agents dug into the walls — and mobile cops fire on him; each hit drains his HP. Grab a medikit and he heals. Reach the exit and the level is cleared; his HP resets for the next one. If his HP hits zero he's SHOT and the run is over. Deeper levels pack more guns, so they clear less often and pay more. Clear all 12 and he escapes — the jackpot.
Whole-heist — decided over the entire 12-level run:
Per-level — a fresh bet each level:
Every chest rolls a random tier — Wooden / Iron / Silver / Gold — paying a bundle of coins, jewels and diamonds into your haul meter at the top. Richer tiers are rarer; diamonds are the scarcest and most valuable.
While a level runs, the CASH OUT tab lists your open bets with a live value — cash any one, or hit Cash Out All. Arming a cash-out (or the button) freezes the run for a few seconds so you can decide. A bet settles the instant its result is decided: a win pays immediately and pops a badge, so it leaves the list. At each level window you can cash out, add per-level bets, or push on. When the run ends you get a Won / Lost / Cashed Out summary with your net.
This is your stake on each line you bet — your total = number of lines × this amount.
Autoplay re-bets the bets you have selected, every game. Your auto cash-outs are respected; pause and manual cash-out are disabled while it runs.